Figure 5.21 - Ambient Occlusion map

Most of the PBR materials offer the same types of maps regarding

textures. It is a matter of following the same pattern with Image Texture

Nodes and a Principled BSDF. You will be able to create dozens of PBR

materials easily. To save time during this process, it is even possible to

design a template with a material that has all Nodes ready, but no actual

texture files selected.

Duplicate that "blank" material and assign all texture files to start a new

PBR setup. It can save a couple of minutes every time you have to put

together a new material.

Tip: It is also possible to "import" materials from other files in Blender.

Use the File → Append or File → Link options to incorporate or

reference existing materials. Select a Blender file and navigate to the

"Materials" folder. Select the materials you wish to use and reuse them

in any new projects.